Antonio
Bartone.
Software Eng., Integration · MSc Applied Computing · AKL, NZ
Featured Work
About
I'm the kind of person who hears "how hard can it be?" and takes it as an invitation. I learned fullstack development, then spotted an opportunity to do integration engineering at Air New Zealand, writing HLASM on ALCS on IBM mainframes for Reservation control, code that keeps tickets streamlined and people in the sky. I was like: yeah, it can't be that hard. Oh God was I wrong. But hey, lots of learning! I also went back to university and finished my Master of Applied Computing because apparently one hard thing at a time isn't exciting. Java and connecting legacy to modern microservices followed along the way.
Design is my other obsession. I'm not the best at it yet, but I sketch and draw daily, partly to build things, mostly because it makes me happy.
And what about AI? (of course we want to talk about AI.) I consider it my accelerator and creative partner. Antigravity in particular has become a genuine creative mate and code buddy. Sometimes it challenges your thinking, writes alongside you, and collapses the distance between "I wonder if..." and a working prototype. It hasn't replaced the craft; it's given me more bandwidth to care about the parts I actually couldn't focus on before.
When I'm not at a keyboard I'm journaling, spending time with my beautiful partner and our cat Nox, or finding the next thing to point "how hard can it be?" at.
2023 — Present
Software Engineer, Integration
Air New Zealand · HLASM · IBM Z · Java · AWS
While at Air NZ — 2nd year
Master of Applied Computing
Completed full-time while working · because why not.
Before
People Manager → Fullstack Engineering training
"how hard can it be?" — pivot complete.
> SYS.CURRENT_ROLE (integration_eng @ airnz)
This is what I do every day.
THE CRAFT
Design-obsessed Engineer
- >Hooked on the tiny moments: the transition that makes you stop and look twice.
- >Sketching and drawing daily — building the design eye one page at a time.
- >Next.js · React · Astro · TypeScript · Framer Motion